Overview
A Skill is a focused, reusable instruction set that gives an agent a named capability — written once in Markdown and shared across as many agents as you need. Instead of duplicating instructions or hardwiring behavior into every agent separately, you define the logic in a Skill, attach it where needed, and invoke it on demand during any conversation.Reusable
Write once, attach to many agents. Updates to a Skill apply everywhere it is used.
On-Demand
Invoke any attached Skill mid-conversation by typing
~skill-name in the chat composer.Versioned
Maintain multiple named versions alongside the always-present
base, so you can iterate without breaking existing agents.Accessing Skills
To open the Skills area:- Select the correct project from the project switcher at the top of the left sidebar.
-
Click Skills in the main navigation sidebar.
The Skills page opens, showing the Skills tab — a scrollable list (or card grid) of all Skills in the current project.

Creating a Skill
You can create a Skill from the Skills page or directly from the agent editor.From the Skills page
-
Click the
+(Create) button in the top section of the left sidebar, or navigate to the Skills page and click Create in the empty state (if no Skills exist yet) to open the skill creation form.-
Alternatively, use the global
+Create button in the sidebar and select Skill from the dropdown. The New Skill form opens with two accordion sections: General and Instructions
-
Alternatively, use the global
-
In the General section, fill in the following fields:
Name must use lowercase letters, digits, and hyphens only; no leading/trailing hyphens; max 64 characters; cannot contain
claudeoranthropic. -
In the Instructions section, type your skill instructions in the Markdown/CodeMirror editor.
- Use the toggle button group in the section header to switch between Edit mode (raw Markdown) and Preview mode (rendered output).
- A character counter at the bottom of the editor shows remaining characters. The maximum is 2,500 characters.
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Click Save in the tab bar at the top of the page.

AI-Assisted Generation
Instead of filling in the form manually, click the Generate with AI button in the General section header to open the Generate skill modal.-
Describe what you want the Skill to do in the input field.
Example prompt:
- Elitea drafts a Name, Description, and Instructions for you.
- Review and edit the draft in the modal.
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Click Approve to apply it to the form, then click Save.

Executing a Skill
After saving a Skill, the right panel of the Skill editor contains a test chat panel — a stateless, ephemeral chat that lets you interact with the Skill directly without creating a persisted conversation. Use it to verify instructions before attaching the Skill to any agent.Test conversations are ephemeral — they are not saved and disappear when you navigate away or clear the chat.
Selecting the LLM Model and Settings
Before sending a message, you can choose which AI model processes the Skill and optionally fine-tune its parameters.- Click the model chip in the chat input bar to open the model selector dropdown.
-
Choose the desired model from the list (e.g.,
gpt-4o,gpt-5.1). -
Click the Model Settings icon (⚙️) next to the model chip to adjust generation parameters.

- Reasoning Models (e.g. GPT-5.1)
- Standard Models (e.g. GPT-4o)
Voice Capabilities
The Skill test chat panel supports the same voice features as the agent chat interface.Voice Input
Dictate prompts into the chat input field. Transcribed text is inserted at the cursor in real time.
Text-to-Speech
Have Skill responses read aloud. Pause and resume playback from a mini-player pill in the input area.
Speaking Mode
Hands-free voice loop. ELITEA records, sends, speaks the response, and listens again — automatically.
Voice Input uses a server-side ASR model if configured in Settings → AI Configuration, or falls back to the browser’s built-in Web Speech API. If neither is available, the microphone icon is hidden.
When a TTS model is configured in Settings → AI Configuration, ELITEA uses it for audio generation. Otherwise, playback falls back to the browser’s built-in SpeechSynthesis API.
Versioning a Skill
Skills support multiple named versions in addition to the always-presentbase version.
To create a new version:
- Open the Skill editor and make your changes.
- Click Save As Version in the tab bar.
- The Create version dialog appears. Enter a unique version name in the input field.
- The name
baseis reserved and cannot be used. - Duplicate names within the same Skill are rejected with an error toast.
- The name
- Click Save in the dialog to confirm.
- The page navigates to the new version automatically.

base version appears last unless it is currently set as the default.
To set the default version:
- Open the Skill editor and navigate to the version you want to set as default.
- Click the ⋮ overflow menu (top-right corner of the tab bar) to open the controls menu.
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Select Set as a default under the VERSION section.
- This option is disabled if the selected version is already the default.

- Navigate to the version you want to delete.
- Open the ⋮ overflow menu and select Delete under the VERSION section.
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Confirm deletion in the confirmation dialog.
- You cannot delete the default version or the
baseversion.

- You cannot delete the default version or the
Exporting and Importing Skills
Exporting a Skill- Open the Skill and navigate to the version you want to export.
- Click the ⋮ overflow menu in the tab bar.
- Under the VERSION section, select Export.
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A
.jsonfile for the current version is downloaded to your machine.
- On the Skills page, click the Import icon button in the top toolbar.
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A file picker opens. Select the
.jsonexport file from your machine. -
The Import parameters dialog appears, showing:
- PROJECT — a project selector (defaults to the currently selected project). Change it to import the Skill into a different project.
- MAIN ENTITY — a preview card showing the Skill name, type, description, and instructions from the file.
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Click Import to create the Skill, or Cancel to abort.

Imported Skills are always created with the
base version, regardless of the version stored in the export file.Attaching a Skill to an Agent
Skills are attached at the agent version level, not to the agent as a whole. You must save the agent before Skills can be attached.A maximum of 5 Skills can be attached to a single agent version. The counter in the Skills section shows how many are currently attached (e.g.,
2/5 skills added).- Open the agent you want to configure (Agents → click the agent name).
- In the agent configuration form, scroll to the Skills accordion section (below the Instructions and Toolkits sections).
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Click the
+ Skillbutton to open the skill picker dropdown.- The button is disabled and shows a tooltip if the agent has not been saved yet (
Save the agent first, then add skills) or if the 5-Skill limit has been reached (Maximum number of skills reached).
- The button is disabled and shows a tooltip if the agent has not been saved yet (
- Search for the Skill by name in the Search skills… field, or browse the list.
-
Click a Skill to attach it. It attaches immediately using the Skill’s
baseversion.- Skills already attached to the agent version are excluded from the list to prevent duplicates.

- Click
+ Skillin the Skills accordion. - Click Create new at the bottom of the picker dropdown.
- You are taken to the Skill creation form.
Changing the Attached Version Each attached Skill card shows the currently active version name below the Skill’s name. To change which version the agent uses:
-
On the Skill card inside the agent’s Skills section, click the version name (e.g.,
base). - A Versions dropdown appears, listing all available versions.
- Click the desired version. The attachment is updated automatically (the old version is detached and the new version is re-attached).
-
The selected version is highlighted with a check mark.

Using Skills in Chat (Skill Mention)
When an agent has one or more Skills attached, users can invoke a Skill explicitly during a chat conversation by typing~ (tilde) followed by the Skill name in the chat composer.
-
In a chat conversation with an agent that has Skills attached, type
~in the message input. -
A Mention skill dropdown appears above the input, listing all Skills attached to that agent.
- If no Skills are attached, the dropdown shows: “No skills attached to this agent”.
- Type additional characters to filter the list, or use the arrow keys to highlight a Skill.
- Press Enter or click the Skill name to insert it as a mention token in your message.
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Send the message. The agent receives and executes that Skill’s instructions for this turn.

Deleting a Skill
- Open the ⋮ menu in the editor tab bar.
- Under the SKILL section, select Delete skill.
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Type the Skill name to confirm, then click Delete.

Troubleshooting
The Mention skill dropdown does not appear when I type ~ in chat
The Mention skill dropdown does not appear when I type ~ in chat
The
~ trigger only shows the dropdown if the agent in the current conversation has at least one Skill attached. Check the agent’s Skills section in the agent editor. If no Skills are listed, attach one and save the agent, then start a new conversation.Save As Version fails with 'A version with that name already exists'
Save As Version fails with 'A version with that name already exists'
Each version name within a Skill must be unique. Choose a different name. Also note that the name
base is reserved and cannot be used as a custom version name.Import fails or does not create the Skill
Import fails or does not create the Skill
- Only
.jsonfiles exported from Elitea are accepted. - Ensure the target project is selected correctly in the Import parameters dialog.
- If the Skill name in the file contains uppercase letters, spaces, or invalid characters, the import will be rejected. Edit the file or re-export from a corrected Skill.
- Agents — Configure agents and attach Skills, Toolkits, and MCPs
- Project Context — Define shared background context injected into every AI interaction
- Entity Versioning — Version management patterns for agents, pipelines, and Skills
- Export and Import — Exporting and importing Elitea entities


